/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.controllers.observer;

import com.aionengine.gameserver.configs.main.GeoDataConfig;
import com.aionengine.gameserver.geoEngine.collision.CollisionIntention;
import com.aionengine.gameserver.geoEngine.collision.CollisionResult;
import com.aionengine.gameserver.geoEngine.collision.CollisionResults;
import com.aionengine.gameserver.geoEngine.scene.Spatial;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.utils.PacketSendUtility;

/**
 * @author Rolandas
 */
public class CollisionDieActor extends AbstractCollisionObserver implements IActor {

    private boolean isEnabled = true;

    public CollisionDieActor(Creature creature, Spatial geometry) {
        super(creature, geometry, CollisionIntention.MATERIAL.getId());
    }

    @Override
    public void setEnabled(boolean enable) {
        isEnabled = enable;
    }

    @Override
    public void onMoved(CollisionResults collisionResults) {
        if (isEnabled && collisionResults.size() != 0) {
            if (GeoDataConfig.GEO_MATERIALS_SHOWDETAILS && creature instanceof Player) {
                Player player = (Player) creature;
                if (player.isGM()) {
                    CollisionResult result = collisionResults.getClosestCollision();
                    PacketSendUtility.sendMessage(player, "Entered " + result.getGeometry().getName());
                }
            }
            act();
        }
    }

    @Override
    public void act() {
        if (isEnabled)
            creature.getController().die();
    }

    @Override
    public void abort() {
        // Nothing to do
    }

}
